CaptainToenail - 2 months ago. Gothic - 2 months ago. Tormentor - 2 months ago. Robot J - 3 months ago. Tormentor - 3 months ago. Hexereticdoom - 3 months ago. Gothic - 3 months ago. CaptainToenail - 3 months ago. Kalensar - 5 months ago. Zug - 5 months ago. Blue Shadow - 5 months ago. ScarewcrowofDOOM - 5 months ago. Sergi - 5 months ago. Gothic - 5 months ago. Niko - 5 months ago. Nerevar - 6 months ago. TQ - 6 months ago. ZEB - 6 months ago. Blue Shadow - 6 months ago. Darkcrow - 6 months ago.
Lifell - 6 months ago. Devin - 6 months ago. Operation Chastise Safe - 6 months ago. Operation Chastise safe - 6 months ago. John - 6 months ago.
Ozymandias81 notlogged - 6 months ago. Ganbare-Lucifer - 7 months ago. TrustworthyBard - 7 months ago. Eager Fan - 7 months ago. Blue Shadow - 7 months ago. Gothic - 7 months ago. Blue Shadow - 8 months ago. Lagi - 9 months ago. Blue Shadow - 9 months ago. Blue Shadow - 11 months ago. Gothic - 1 year ago.
DanielBreakdown - 1 year ago. JohnCook - 1 year ago. Robot J - 1 year ago. Your browser does not support the HTML5 canvas tag. If I open a weapon wad eg Emerald Wand with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic. Is that right or am I wrong? Not for the original Doom engine games. Do any of you know if the custom weapons for Heretic contained in the repository are compatible with the original version DOS of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".
Is Hitler bossfight doable on MeIn Leben difficulty? Will have to replay level or all ch2. I am stacked in CH2 mission Stahlhimmel cant kill those snipers, seems like those 2 on right was too far, sniper rifle seems to have bugged reach or something. Anybody seen this or know how t o fix? BUG-The projector screen in the briefing room has white bars coming off of it.
Ah, seems it was reported on page 2 comments on ModDB and will be fixed for 3. Guess I'll use noclip for now. I got a bug where in the second mission prison I can't get to the secret key in the little crawlspace because of an invisible wall Search didn't help. Yeah, cannot figure out the safe on operation chastise. Tried the note return the number on it. Can't figure out out. As for Pabg, the safe note should be on the wall of one of the storage rooms.
But it seems there is no note in my game, despite the safe is here. I am almost certain I have the correct combo on a pick up I found. However it doesn't seem to be working any which way I spin the dial. I'm hoping for an easy link to Wolf3D:BOA so Chapter 3 is as easy to download as an expansion pack to our existing files. Thanks fellas for all the hard work! It feels so good that finally we are going to release Blade of Agony But sadly last year has been the worst of my life. I just posted a message on the forum and it did NOT get sent with a bunch of garbage text at the bottom, that's a first since I joined the site.
Does anyone know if City of the Damned: Apocalypse - Remaster still is being planned to release? I can't find anything definitive either way. Since Q1 has come and gone without a release, I was wondering if you plan on announcing a new release window? I've been waiting to replay the redone chapters. I don't remember. It either happened before my time, or I just simply don't remember maybe because long-name textures?
Blue Shadow I was looking at the texture repository and I noticed that the submission rules say that PK3 archives are allowed for texture sets. I'm also gonna begin working on something new sooner or later, though it'll take some time for Freebmane to finish all the models and sprites for it.
The demo map for the tank also includes a parallaxing 3D skybox Because I felt like adding one. Oh also Blue Shadow, as I mentioned on my new post on the MBT thread, I'll release the new version of the tank whenever I can stop it from wallhacking. About the garbage text, sorry no idea. You can report the issue in the Let Us Know sub-forum at the top, so Tormentor is aware of it. Blue Shadow I just posted the new version of the tank, the demo map you told me to make isn't finished yet, when it's done I'll link it on the thread.
Sorry if this is the wrong place to ask. After installing Clive Barker's Undying, run it once to make sure the user. This is always a good policy. Now, navigate to the folder where Undying is installed.
Now open the System folder. If you plan on running the game in widescreen, open User. For widescreen, I recommend a higher field of view of around or Walk down a deserted hallway filled with curtains gently billowing in the dark from the wind outside and the mood is completed, your attackers often coming with only a second or two of warning. Ambient noises like the classic creaking of wood, the slamming of doors and the footsteps of other characters add to the feel, the rats scurrying across the wooden floors or birds tearing across the sky completing the creepy feel for which the game strives.
From an environmental standpoint, the variety of scenery in the levels is diverse enough to get beyond the hunting-demons-in-a-creepy-mansion feel, the game taking its own strange twists and turns in order to keep things interesting.
One minute you may be in a master bedroom, a few minutes later you might be jumping from platform to platform in an Alice-esque alternate dimension and still a few minutes later you might be outside in a rocky valley, making your way to a distant tower for an item. The most ancient of evils has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors.
Obviously, the game becomes more and more difficult and having selected the "nightmare" difficulty skill level didn't help as the investigations continue with time running out. As the game continues, Galloway is forced to learn magic in order to help deal with the most powerful of monsters. This was a definite plus in the game. For example, shooting skeletons can be difficult at a distance since both the shotgun and six shooter don't have a very good range.
It is much more effective to activate the "skull storm" and launch fiery skulls called up from the Earth to destroy them.
And like all other magic, finding the amplifier stones scattered throughout the game will greatly increase the effectiveness of the magic.
With regard to your arsenal, not only do you carry a bevy of eight weapons but also nine types of magic. Now, being a veteran of first person shooters, I found it difficult to scroll through and select my magic since I was used to using the mouse wheel to select my weapons. Sometimes the only effective way to deal with monsters was to combine the two weapon types e.
My only suggestion would be to invent a two-wheeled mouse to alleviate the problem. On the negative side, the weapons used in Undying were boring and weak. I felt that they were uninspired and not as powerful as they should have been -- some didn't even make sense. One oddity in particular was the spear gun, which I'm pretty sure in did not include a zoom scope. Even with the addition of silver bullets and phosphorus shells, I felt that the developers could have come up with better devices to deal with the inhabitants of the Undying world.
The only bright spot was the Scythe of the Celt, a powerful weapon that could slice a moose in two and is the best weapon with which to fight the siblings. Unfortunately, it is big and slow when not engaged in its alternate use. The magic on the other hand was quite unusual and refreshing. I found the "Scrye" spell to be the most unique. As Galloway runs though the game, a whispering "look" can be heard. If you activate the scrye, Galloway can see things that others can't e.
As I played Undying , I found the plot to be unique and surprising which in my opinion was amplified by reading all the notes Galloway discovers. One of my friends did not read the notes and I believe that he won't get the same level of enjoyment out of the game that I did.
Undying is a very dark and bloody game and some of the notes found in the game can only be described as sick. This is after all, a Clive Barker game. Patrick Galloway is the original paranormal investigator and although surprised at what he finds in the Covenant household, he is not completely blown away by the events that unfold. He has, after all, seen plenty of weird things during his travels. Undying does not support multiplayer play, an unheard of option in this day and time.
Strange, since there is a communication key and some of the levels look like they were made for deathmatch levels. Undoubtedly a patch or site will soon rectify the lacking multiplayer option. Undying utilizes the Unreal engine and boy does it shine. Frame rates can be jacked up to a fast 60 frames per second. Monsters move fast and look evil. The graphics are as good as anything on the market right now.
I particularly liked the layout and look of the Covenant mansion. Rooms looked like real rooms that have been occupied by generations of family members. Chairs, couches, candles and pictures adorn the house and it isn't until you explore that you will realize the amount of effort put into the game by designers to make the environment work so well.
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