Set in the year , ten years after the game was actually released, Dino Crisis 2 sees our two lead protagonists of Regina and Dylan on a mission to save Edward City, having been overrun by dinosaurs from the unsafe opening of a time portal in the previous entry. However, while dinosaurs in the last game were hinted at and Regina was ill-equipped to handle them having to run from most encounters —this game is a different beast entirely. Armed with a shotgun, nearly unlimited ammo, and combos garnered from killing dinosaurs to collect the currency known as extinction points—Dino Crisis 2 really wants you to solve the crisis rather that run from it.
While Dino Crisis 2 is in no way a bad game, sporting some amazing visuals for the time and non-stop action with varied set-pieces including tropical forests, active volcanos, and an underwater level—it simply is nothing like its predecessor. Looking back to movies like Alien as survival-horror to Aliens as an action-packed sequel—that methodology moves to games extremely often. Even Resident Evil has had bouts of action before its recent survival-horror resurgence in Resident Evil 7: Biohazard.
The strangest thing about the evolution of survival-horror games is how they enact certain changes but disregard others. In regards to Dino Crisis 2, they keep the same predetermined camera moving between locations but expect you to be able to focus in on five raptors that charge the screen all at once. All that being said, Dino Crisis 2 is an interesting sequel and series worth playing—as the dino-shooters like Turok are a dime a dozen nowadays.
It's Nice to see that, while the GameCube's just been furnished with a souped-up version of Resident Evil , us PC owners get lumped with a no-frills conversion of this old PSone offshoot sequel. And graphically, it stinks. There are only occasional problems where Regina has to head towards the camera and you can't see what's coming up, and there were a few instances where some hefty scenery makes it difficult to see what's going on.
But these are the exceptions rather than the rule. The camera angles are also set-up well in the animated cut-scenes, which are well developed and even reasonably scripted. The voice acting is of a good standard, especially the voice of Regina, which is actually better than many of the old interactive movies.
The only thing that stands out is the name of one of your companions, Gail. He, yup, he is a tough, mission-comes-first, sod-everything-else macho man. Called Gail. What the game plays like depends on the decisions you make. Go with Gail and you'll spend most of your time blasting or running away from the dinos; go with Rick and you'll be solving puzzles instead.
Combat is pretty simple but works quite well. Although there are only three different weapons in the game you get little upgrades along the way, which make them more powerful.
You can also make stun darts by mixing ingredients in your inventory which knock out the dinosaurs rather than kill them outright. For some reason these are fired from the shotgun rather than the handgun. The enemies also possess some kind of intelligence, although they're not hyper-intelligent - after all, they are dinosaurs.
One of their favourite tricks is to play dead, and when you try to get past they'll knock you over or grab a good mouthful. Another problem is that even if you choose to do the puzzles rather than combat you'll still run very low on ammo, causing you to run away from enemies rather than taking them on which, let's face it, is the whole point of having them there in the first place.
The puzzles are typical of many console games, and largely involve shifting some crates that are in your way with a crane, for example. You've got to find some cards to operate the crane, and once you have them you have to figure out how to move the blocks because the crane will only operate a certain way.
The difficulty of these puzzles is set just about right: they're not overly complex, and although they're pretty easy, not one is a no-brainer. Capcom has also done a good job of balancing the puzzle-to-Dino ratio, although I suspect they could have made things busier as it can feel a tad empty in places.
There are, of course, little niggles that tend to creep in now and again. Dinosaurs can disappear once you've left the room and one of the crate-moving puzzles even resets itself. Another problem is that in order to progress you need to make notes of what you find in journals which tell you how to solve puzzles, open doors etc.
Not a problem in itself you understand, but you end up scribbling down the most bizarre interpretation of what the book said on a scrap of paper and then have to spend ages frantically trying to dig it out once you need it. It's the only really bad piece of game design, but games kept notes for you ten years ago, and not including it is one heck of a regression. If you can get past the silly conversion errors I still can't believe they left out an "exit" option and knew about it and the default controls, there's a decent game lying underneath.
It'll only take you a good weekend to get through it but there are enough alternative routes and Easter eggs to make you come back for more. It has to be said, though, that it's getting on a bit now. The sequel is available on the Playstation, and there are any number of Resident Evil style shooters on the market to make Dino Crisis very easy to overlook. If you can get it cheap from a bargain bin then it'd be OK, but whatever you do, don't pay full price. Your property was freely available and that is why it was published on our website.
The site is non-commercial and we are not able to check all user posts. Dino Crisis: Classic REbirth screenshots:. Size: 2. Version: v 1. The maaw. Audio clues, like the scrape of raptor claws and the flap of pterodactyl wings, are effectively conveyed. Plus, the poignant character voices help move the well-written scenario along. The music, though, is a mixed bag. Some eerie symphonies work perfectly with the onscreen action; but others sound like a jazz band gone berserk.
Despite its flaws, Dino Crisis is a solid offering with the right combination of action and strategy--and it avoids the doldrums of being another RE clone. Action fans will have a blast during this time of Crisis. Dino Crisis looks awesome The characters are well animated, and the various surroundings are atmospheric. The only visual glitches consist of some bulky dino polygons and an occasional clumsy camera-angle. All the voices and sound effects are excellent, especially the various dino noises and character voices.
The music, though, is an uneven mix of effective suspense-building symphonies and distracting jazz. The controls are easy to learn, quickly becoming second nature, while the dual shock rumbles add to the overall effect. Lack of a custom controller configuration, however, knocks a half-point off the score. Dino Crisis keeps the action at a steady pace with nonlinear gameplay. Although constant backtracking occasionally stalls the show, there's enough action and suspense to keep you coming back for more.
While researching new natural energy sources, a scientist on an island laboratory "accidentally" opens a time portal and transports several savage dinosaurs to the island. As part of a special-forces team, you're sent in to investigate the incident--but the mission quickly turns into a game of survival as you're besieged by cunning raptors, carnivorous compys, dive-bombing pterodactyl, and screen-filling tyrannosaurus! Although Dino feels like a Resident Evil-style game including identical character controls , it does have some unique aspects.
For example, you can defend by kicking away an attacker or by creating your own chemical concoctions like poison and tranquilizing darts. The enemy A. Not only will these critters pursue you through several rooms in succession, they'll also follow blood trails if you're wounded and will be more aggressive when attacking in packs. From the creator of Resident Evil comes an all-new survival adventure-only this time you're shredding dinosaurs, not zombies.
If Dino Crisis successfully duplicates that RE magic, it's destined to be one of the fail's biggest hits. Set in the near future, Dino's plot will sound vaguely familiar to fans of Spielbergs Jurassic Park flicks. Shut down by the government, a star scientist, Dr. Kirk, has set up a lab on a remote island to continue his search for a cheap, clean source of energy. You play as Regina, a member of a special forces squad sent to the island to capture Kirk and his research--but when you arrive, the place is crawling with dinos, including raptors and T.
Your job, at least at first, is to collect Kirk and find out whats up with all the oversized lizards. Dino Crisis is produced by Shinji Mikami, the creator of the Resident Evil games, so gamers can expect that same style of captivating adventure gameplay laced with starding surprises and bloody battles.
Fortunately, Capcoms promising "major advancements" over the RE games, including dinos that relendessly stalk the player, disarm them, and even play with them like a cat toying with a mouse. Also, the dinos will be large and detailed, and will pursue the player through sizable 3D environments. Humans will also get some new graphical effects such as creeping when dangers around the comer or trailing blood when injured.
Plus, the inventory system will allow players to combine weapons to create new. Dino Crisis sounds like an awesome twist on the RE formula; assuming Capcom stays on track, the game should be one of this fells leading titles.
Unlike zombies, dinosaurs belong in a world of museums, picture books and blockbuster movies. So when Capcom broke news that Resident Evil creator Shinji Mikami would redefine survival horror with Dino Crisis, everybody wanted to know if a game about dinosaurs could maintain the same visceral impact found in his RE series.
After spending time with this latest playable, we can confirm that Dino Crisis is indeed on target for survival horror greatness. Once again, you're dropped into the plot of a B-movie and fighting to stay alive. You play as Regina, a member of the special-forces team assigned to locate and retrieve the brilliant but expatriated Dr.
Kirk on Ibis Island. You need to infiltrate his science facility, learn about his secret project, and bring him home. Pretty straightforward, except Ibis Island is crawling with Velociraptors and somewhere out there is a really pissed-off Tyrannosaurus Rex.
While survival horror has always been associated with a sense of dwindling hope against insurmountable odds, it's also defined by puzzlesolving gameplay. With Dino Crisis, Capcom uses the strength of the game's 3D engine and the unfolding story line to create some of the most clever puzzles we've seen.
Press ESC to close. OldGamesDownload March 18, 0. Dino Crisis. Game Description Dino Crisis is a survival horror video game developed and published by Capcom originally for the PlayStation console in
0コメント